by Admin | Apr 25, 2015 | Vol 7 No 1
Lakshmi Menon, Jawaharlal Nehru University, New Delhi Abstract This paper will look at the convergence of the interactive free flow of video games and the questioning and revisioning of historical continuity using the example of the Assassin’s Creed series by Ubisoft....
by Admin | Apr 25, 2015 | Vol 7 No 1
Eeshan Ali , Indian School of Mines, Jharkhand, India Arijit Karati, Indian School of Mines, Jharkhand, India Abstract Every form has its own structure. Technically, though there is a difference between computer games and literature, but structurally both reflect same...
by Admin | Apr 25, 2015 | Vol 7 No 1
Soham Ganguly, Independent Scholar, Kolkata Abstract This paper critically examines The Unfinished Swan, a videogame released for the Play Station 3 platform by Giant Sparrow Entertainment, as an existentialist narrative. With this aim in mind, the various devices...
by Admin | Apr 25, 2015 | Vol 7 No 1
Sucharita Sarkar, D.T.S.S College of Commerce, Mumbai Abstract Studies in digital humanities are often embedded in the theory of posthumanism. N. Katherine Hayles described the posthuman as “an amalgam, a collection of heterogeneous components, a...
by Admin | Apr 25, 2015 | Vol 7 No 1
Gabriela Farías , Puebla, Mexico Don’t cry, I’m sorry to have deceived you so much, but that’s how life is. –Vladimir Nabokov, Lolita Abstract People know the world through images; new realities are created and new identities are developed....
by Admin | Apr 25, 2015 | Vol 7 No 1
Arafat Mohammad Noman, East West University, Bangladesh Abstract Cultural symbols- such as arts, music, literature, movies, novels, history- when shared by the members of a particular culture, remain as dormant in them until and unless they get in contact with a...